005: Implementing Clues
ContAInment » Devlog
I spent time helping to implement the clue system into the game. The idea was to check the players inventory to see what clues are there, with should then allow them to pass the check and get to other parts of the facility and in the end access the 'true' ending.
Additionally we decided to add more depth to the endings. Items are also to be checked for, so having all clues will give a different ending than having clues with weapon. This was done to reward players that take the time to pay close attention to the hints throughout.
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ContAInment
2D adventure game based on the film Ex-Machina.
Status | Released |
Author | DamiensVault |
Genre | Adventure |
Tags | 2D |
More posts
- PostmortemApr 11, 2019
- 004: Map CompleteApr 11, 2019
- 003: GDDApr 11, 2019
- 002: PlanningApr 11, 2019
- 001: Ex MachinaApr 11, 2019
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