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Devlog
Postmortem
April 11, 2019
by
DamiensVault
With the game finished i can look back at where we succeed and failed. Certainty some aspects turned out better than we hoped and others not so much. Things that went well: Fully functional game, no...
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005: Implementing Clues
April 11, 2019
by
DamiensVault
I spent time helping to implement the clue system into the game. The idea was to check the players inventory to see what clues are there, with should then allow them to pass the check and get to other...
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004: Map Complete
April 11, 2019
by
DamiensVault
The layout of the game has been completed, with each room connected. The clues are added, these will allow the player to choose the alternate exits. We decided that the difficulty should increase for...
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003: GDD
April 11, 2019
by
DamiensVault
I have been working mainly on the game design document for our game ContAInment. The main thing i have been designing is the layout of the game, as we will have around twenty rooms, with each needing...
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002: Planning
April 11, 2019
by
DamiensVault
We brainstormed about what exactly our game would be. Firstly we decided that it would not be a continuation of the film, just inspired by it. Our premise was very similar, the main character is a sc...
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001: Ex Machina
April 11, 2019
by
DamiensVault
We have been asked to create a game based on the 2014 film Ex Machina. The protagonist of the film, Caleb has been given the chance to work with the reclusive founder of the tech company he works for...
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